=Welcome to Modern-War-Generals Help=
This guide is designed to teach you everything you need to know about
Modern-War-Generals so
you can play it most successfully. If you read everything in this guide, you can get to understand
this game much faster.
Written by
Strength.
=Attack=
In the attack room you have 4 options to cho
ose from, 4 of them are different
types of attacks the other is the status of your military.
You cannot attack players that:
Are locked by Admin.
In Holiday Mode.
In Noobie Mode.
Are less than one third your ne
tworth, unless
you are at war.
Are more than third your ne
tworth your size,
unless you are at war.
Military status has a table that displays all military affairs. If your
army is out to war it will show how many of each unit are gone and when
they will return.
Aircraft Attacks:
This type of attack is used to weaken the enemie's defending force. Only
Aircrafts can respond quickly enough to defend off Aircraft attacks, or
if you have Patriot Missiles they will defend too, If successful in a Aircraft
attack, you could destroy up to 10% of the enemies Tank and Aircraft
fleet. You will always lose a small % of Aircrafts in any attack no matter
how large or small the enemy's defences are. If you fail, you will lose
10% of the attacking fleet.
Tank Attacks:
These are the main attacks for every player. These are the tanks you will
need to attack with
to capture enemy land so you can build on them yourself.
During a successful Tank attack you can kill up to
10% of enemy Tanks. You gain 10% of the enemy's money, metal, and
population. You also destroy oil reserves of your enemy. You can also destroy
the enemy Patriot Missiles.However, you will always lose a small % of Tanks
(Even if you send 1 tank, you will lose that tank).
in any attack no matter how large or small the enemy's defences are.
If you fail, you will lose 10% of the attacking fleet.
Tank Attack Gains:
*Attacking someone larger than you in Land you gain 12%
*Attacking someone smaller than you in land you gain
6%
*Attacking a terrorist you gain 10-12%
Below Applys for "active" members only NOT in your
own Country and REGARDLESS of war status
*Attacking someone 1/2 your size in networth
you gain 4%
*Attacking someone 1/4 your size in networth
you gain 2%
*Attacking someone 1/6 your size in networth
you gain 1%
*Attacking someone 1/8 your size in networth
you gain 0.05%
*Minim
al grab is 30
land UNLESS the above rules apply
*Inactives do not apply to the above rules
Bombers Attacks:
A bomber attack works differently to the others as it targets
specifically the population of the enemy; each cloak attack ship has
a number of hunter seeker droids. When sent to attack a player, the
cloak ship gets into range and launches its droids at the enemy residential
blocks. Each dr
oid has a 50% chance of
success. And if successful it
destroys the res
idence block it hit and all the
population living within it.
(Population spreads evenly across all your residential blocks).
Defending Bombers Attacks:
Defending against bombers attacks is very important, if you lose your
residence your population
will not grow and the number will be very low leaving you open to being
killed off by kidnapping Black Ops Units.
There are two ways to defend off a bombers attack. Firstly
anti-bombers.
these are Aircrafts that have special sensors that can detect
bombers.
The
anti-bombers patrol your space and if
they find incoming
bombers they
will engage them and destroy as many as they can find. this is the only
way
bombers can be lost in a attack, is if the defender has
anti-bombers. The
The more bombers sent, the more losses.
The Second line of defence is to have many Patriot Missiles built and
online and cloak detector pod researched. '
The Patriot Missiles target the hunter seeker droids and destroy as many
as they can before they hit the residence.
With anti-bombers and a good number of Patriot Missiles a player can limit
the damage done or fully defend the attack.
However players that specialize in bombers attacks are usually almost
imposable to defend off.
Missile Attacks:
EMP and bunker buster missiles can be fired from a players account in attack and
aimed directly at a target.
However unless your Country has researched missile guidance (see
Country treasury) they only have a 50% chance
of finding the target you selected, if they do not find the target they auto
destruct.
Many Countr
y's will build and save missiles
all round to be used agai
nst larger players in massive
strikes.