=Welcome to Modern-War-Generals Help=
This guide is designed to teach you everything you need to know about
you can play it most successfully. If you read everything in this guide, you can get to understand
this game much faster.
Written by Strength
=Special Ops Room=
The special ops room. You need to have built black ops barracks first. Once you
enter the special ops room, you will discover that you have the ability to
manufacture Black Ops Units assuming you have the correct resources: 400 credits,
200 metal and 25 oil.
Black Ops Unit attacks and returns are instantaneously. It is worthy to note, that
each and every Black Ops Barracks, due to the nature of the operations and the
training required will produce one Black ops unit every revolution. More Black
Ops units will require terrorist a monetary cost, and metal. Due to the nature of
Black Ops Units, only 1 attack per revolution is practical.
However should you choose not to use your allotted attack for that revolution,
they will accumulate to a total of 15, anymore than 15 is deemed unworkable.
Hence only 15 attacks at once will only ever be possible (if upgraded via
research, then 20 is max) [Note: Each rev, you gain 1 more attack capability.
They DO rollover.].
One Black Ops Barracks will
hold 100 Black Ops Units, and will train 1 unit per rev every rev for free; more
Black Ops Units will need to be trained as required. Black Ops Units are a good
way of weakening an enemy; however black-op attacks can get very, very
(in the cost of Black Ops Units, terrorist on a successful attack, and more
importantly a failure)
On a successful attack you will lose a percentage of your Black Ops
1% up to 10%
On a failed attack you will ALWAYS lose 10%
So if you send 100,000 Black Ops Units, and fail
you lose 10% so in this case it would be
10,000 Black Ops Units,
if you look at the cost of making them, you will see it's a very expensive
prospect. Black-ops can do the following:
STATUS OF MEMBER
STATUS OF MILITARY
STATUS OF RESEARCH
STATUS OF BUILDINGS
STATUS OF OIL USAGE
SABOTAGE OIL PUMP
SUICIDE OF ENEMIES PATRIOT
We will now explain the attacks in order.
The explanations will assume that you have been successful in your
attack, and will explain what each attack does.
=Black-ops Attack Missions=
|STATUS OF MEMBER
Status of member, also known as SOM. When
succesfully taking a SOM, it will be posted in your Country's Forums) This
attack when successful,
will show you the main page of your enemy (the page when you first
log in). The amount of money/oil/population/Steel they should receive
next revolution (before taxes). How many Patriot Missiles they have (if
they have them),
how many buildings they have, and their threat level (see help on
threat level). Using the SOM you can calculate exactly how many
tanks you will need to send for a successful attack against your enemy.
(An SOM is
usually a precursor to being attacked).
|STATUS OF MILITARY
Status of military, when successful this will show you the status of the
enemies military (exactly as you would see it, from the attack room
to military status), it shows what tanks are out, the return time
of those tanks; and what tanks your enemy currently has building.
|STATUS OF RESEARCH
||Status of research, when successful, this attack will
show you exactly
what your enemy has researched, this attack seems to be very under-
Again this attack mirror images what you would see if you were in
your own research room looking at your research status, remember
though you are looking at your enemies status, not your own.
|STATUS OF BUILDING
||Status of Buildings, when successful this attack shows
exactly how many
of each building your enemy has, and what exactly is building at
the moment of the scan, again this attack is very under-utilized.
|STATUS OF OIL
Status of oil, when successful this attack will show your enemies
oil room, there you can see what is draining his/her oil; you can
also see if your enemy's Patriot Missiles are online, or offline.
If they have missile defences that are
online, this is a very utilized attack
usually a precursor to a major attack, or a missile attack.
Steal credits, when successful this attack steals approximately 10% of
your enemy's available money.
Steal Steel, when successful this attack steals approximately 10%
of your enemy's available Steel.
Kidnap population, when successful this attack will steal approximately
10% of your enemy's available population, it is worthy to note that
players can be killed by stealing population via Black Ops Units.
Poison crew, this attack when successful will kill off anywhere from
to 25% of your enemy's available crew. (Available crew = crew not
assigned to tanks).
Sabotage oil pump, this attack when successful will destroy oil
thus disrupting your enemy's oil supply (assuming they aren't
using oil oil rigs). The amount of oil pumps destroys is totally
|SUICIDE OF ENEMIES PATRIOT
Suicide on enemies Patriot Missiles, when successful this attack, will
bomb let charges in each of your Black Ops Units, which will then
way to the enemy's Patriot Missiles and subsequently blow up.
you will lose all the Black Ops Units that you send, and the amount of
destroyed is a random number from 5% up to 60%. A very expensive
attack this is, only used in the direst of circumstances.
Building Black Ops Units:
Black Ops Units build are trained
for no cost automatically
[until limit is reached] by
Black Ops Barracks each revolution but can also
be built in the Black-ops room if you need a boost in your Black-ops
for a cost. Plain and simple, the more
you have the more Black Ops Units
you will receive each revolution and the more Black Ops Units you can
Each Black-ops barrack
can hold 100 Black
Attacking with Black Ops Units:
To attack with Black Ops Units you need a target. Choose the target by
the sectors of an enemy Country or maybe just fat targets. Once a target
is found you can start probing their kingdom. The chance of a successful
Black-ops mission depends on several factors:
How many Black Ops Units you have in comparison to how much land
you, and your
How many Black Ops Units the enemy has in comparison to amount of
Black Ops Units you
The mission you are undertaking, each mission has a increased difficulty
and results in higher losses and increased difficulty
Each kingdom gains the ability to Black-ops once more per revolution. If
you do not use your probing that hour, it will be accumulated to the
next revolution, allowing you to Black-ops twice on the next revolution
and so fourth. You can only accumulate up to a maximum of 15 Black-ops