=Welcome to Modern-War-Generals Help=
This guide is designed to teach you everything you need to know about
Modern-War-Generals so
you can play it most successfully. If you read everything in this guide, you can get to understand
this game much faster.
Written by
Strength.
=Research=
Research in
Modern-War-Generals is
extremely important.
It could mean the difference between sending 10,000 tanks to attack
to only needing to send 1,000, or maybe even 500! Researching new technologies from the
great archives allows you to construct new tanks, land and greatly
improve your status in the Country and in the world. Unfortunately
research
takes much time so you will need to choose what branch you will to
develop.
Will you research defensive things, offensive or perhaps income or
something
much more sinister?
Scientists:
At the top of the research page you will see a option to train scientists,
you will need "population" to train scientists and Scientists cost 1150
to build and 10 to disband.
Some research tasks cannot be done until its perquisite has been fully
researched. Once a task is finished it is removed from the research
tasks screen forever, but as proof that it has been researched you may
check the research status page to check the status of all research.
The link to the research status page is located at the top of the research
page.
=Research Tasks=
Sellable Research Points:
These are the BEST thing to invest your scientists into. Simply because
they are always working. If you place your scientists on a task and it is
completed
then they are wasted for revs until you return and re-assign them. In
Sellable points
they are never wasted. Sellable research points can be set to any task,
they can also
be donated to your Country and they can also be sold/bought on the black
market, generally for high prices.
WARNING: Finishing a task with
Sellable research points that has scientists working on it.
those scientists will be unavailable until the next hour. You should remove
them first then apply the points
Bonuses:
Bonuses increase as your points within them increase. The more land
you have the more points you will need to max out the research bonus.
The maximum for all bonuses is 25%. (Tip: Try to keep it around there. Dont be afraid to add more points then necessary!)
Population - increases the amount of population you get each
revolution.
Income - increases your credits income per revolution.
oil - increases your oil income per revolution.
Aircrafts:
Researching Aircrafts allows you to have more advanced Aircrafts. For
information on these tanks see the military page.
Tanks:
Researching Tanks allows you to have more advanced Tanks. Once you
research the basic tanks the more advanced ones become available. For
information on these tanks see the military page.
Missile:
For more information on each missile, see the missile page of help. Each
missile does different things so make sure you know what you're looking
for. Advanced Interceptors cannot be built until you have researched
Interceptor's
Weapon Research:
Weapon bonuses are split into two possible rese
arch trees. One is offence
the other defence. You can rese
arch
terrorist with time, but the more advanced
the bonus, the more points needed to research it. So it will take a
long time to research all the possible bonuses. Of
course you cannot
research mark II until you have researched mark I etc. Weapon bonuses
affect all tanks once researched all tanks are automatically upgraded
by the % stated. An easy way to work this out in an attack is calculate
your offence/defence points then times it by the % level or research.
For example Rockets Mark I is 2% bonus so you times your attack
points
by 1.02 to get your bonus level.
(Unit offence)
(Patriot missiles defence)
Rockets Mark I + 2%
Rockets Mark II + 4%
Rockets Mark III + 6%
Rockets Mark IV + 8%
Rockets Mark V + 10%
Uranium Rockets + 20%
(Unit Defence)
Shells Mark I + 2%
Shells Mark II + 4%
Shells Mark III + 6%
Shells Mark IV + 8%
Shells Mark V + 10%
Uranium Shell + 20%
Building Research:
This is where you can research new Land that are better than
the standard ones. To view what each Building does read the land
page The only acceptation here is the cloak Detector Array. This is
an upgrade to Patriot Missiles and only can be researched once Patriot
Missiles have been
researched. This task allows Patriot Missiles to attack incoming bomber's
hunter droids.
Other Research:
Cloaking Device - allows construction of anti-bombers
metal Refining - gives a 10% set increase on your metal
income
Shields - gives approximately between 10-25% less losses in all
battles. Also creates a shield around your kingdom which gives you a
20% chance that any given missile(s) that the missile will go off course, and eventually self destruct, leaving you harmless.
=Master Research Tasks=
Master Research is only available once ALL other compliable
research has been finished, You can research any 5 [and only 5] of the following.
Once you started researching, you cannot stop it, so choose wisely!
Master Research Tasks: |
Name |
Function |
Cloning vats |
x2 pop income |
Enhanced Black Ops Training |
x1.5 Black-ops income (You recieve 50% more Black Ops per rev) |
Black Ops Infiltration Tactics |
+ 5 max stored Black-ops attempts/runs |
Counter Intelligence |
Under ground Black-op units: you can see who probed you, even if they did not
fail |
Black Ops Weapon Training |
Black ops Units will destroy 1% enemy
Black Ops Units on all
successful missions |
Nos Upgrade |
Cuts down your return time, even after Forward Attack Posts |
Anti-Bomber Upgrade |
anti-bombers are twice as affective
|
Bomber Upgrade |
+2 hunter droids for all your
bombers |
Patriot PAC-3 |
+2.5 defence Patriot Missiles vs. Aircrafts
and +15 vs. Tanks |
Enhanced Metal Refining |
additional 15% metal Income |